#include "Game/AI/Action/actionRodMagicPhysBallDivision.h" namespace uking::action { RodMagicPhysBallDivision::RodMagicPhysBallDivision(const InitArg& arg) : RodMagicPhysBall(arg) {} RodMagicPhysBallDivision::~RodMagicPhysBallDivision() = default; bool RodMagicPhysBallDivision::init_(sead::Heap* heap) { return RodMagicPhysBall::init_(heap); } void RodMagicPhysBallDivision::enter_(ksys::act::ai::InlineParamPack* params) { RodMagicPhysBall::enter_(params); } void RodMagicPhysBallDivision::leave_() { RodMagicPhysBall::leave_(); } void RodMagicPhysBallDivision::loadParams_() { RodMagicPhysBall::loadParams_(); getStaticParam(&mDivNum_s, "DivNum"); getStaticParam(&mDivDist_s, "DivDist"); getStaticParam(&mDivAngle_s, "DivAngle"); getStaticParam(&mChildName_s, "ChildName"); } void RodMagicPhysBallDivision::calc_() { RodMagicPhysBall::calc_(); } } // namespace uking::action