#pragma once #include "Game/AI/Action/actionRodMagicPhysBall.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class RodMagicPhysBallDivision : public RodMagicPhysBall { SEAD_RTTI_OVERRIDE(RodMagicPhysBallDivision, RodMagicPhysBall) public: explicit RodMagicPhysBallDivision(const InitArg& arg); ~RodMagicPhysBallDivision() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x1b8 const int* mDivNum_s{}; // static_param at offset 0x1c0 const float* mDivDist_s{}; // static_param at offset 0x1c8 const float* mDivAngle_s{}; // static_param at offset 0x1d0 sead::SafeString mChildName_s{}; }; } // namespace uking::action