#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Rotate : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(Rotate, ksys::act::ai::Action) public: explicit Rotate(const InitArg& arg); ~Rotate() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const bool* mIsReturn_s{}; // map_unit_param at offset 0x28 const int* mRotAxis_m{}; // map_unit_param at offset 0x30 const float* mTiltAngle_m{}; // map_unit_param at offset 0x38 const float* mTiltAngularSpeed_m{}; }; } // namespace uking::action