#pragma once #include "Game/AI/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SandwormASPlay : public ActionWithPosAngReduce { SEAD_RTTI_OVERRIDE(SandwormASPlay, ActionWithPosAngReduce) public: explicit SandwormASPlay(const InitArg& arg); ~SandwormASPlay() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 const int* mChangeOffsetDelay_s{}; // static_param at offset 0x38 const float* mTargetSandOffset_s{}; // static_param at offset 0x40 const float* mSandOffsetSpeed_s{}; // static_param at offset 0x48 const bool* mWaitASFinish_s{}; // static_param at offset 0x50 const bool* mWaitSandOffset_s{}; // static_param at offset 0x58 const bool* mIsChangeable_s{}; // static_param at offset 0x60 const bool* mIsUseAtEvent_s{}; // static_param at offset 0x68 const bool* mIsUseTossAt_s{}; // static_param at offset 0x70 sead::SafeString mASName_s{}; // static_param at offset 0x80 sead::SafeString mTransBoneName_s{}; }; } // namespace uking::action