#include "Game/AI/Action/actionSandwormBlownOff.h" namespace uking::action { SandwormBlownOff::SandwormBlownOff(const InitArg& arg) : ksys::act::ai::Action(arg) {} SandwormBlownOff::~SandwormBlownOff() = default; bool SandwormBlownOff::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SandwormBlownOff::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SandwormBlownOff::leave_() { ksys::act::ai::Action::leave_(); } void SandwormBlownOff::loadParams_() { getStaticParam(&mLimitDamage_s, "LimitDamage"); getStaticParam(&mSandOffsetSpeed_s, "SandOffsetSpeed"); getStaticParam(&mTargetSandOffset_s, "TargetSandOffset"); getStaticParam(&mTimer_s, "Timer"); getStaticParam(&mASName_s, "ASName"); getStaticParam(&mDamageASName_s, "DamageASName"); getStaticParam(&mSmallDamageASName_s, "SmallDamageASName"); getStaticParam(&mDamageRigidName_s, "DamageRigidName"); } void SandwormBlownOff::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action