#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SandwormBlownOff : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SandwormBlownOff, ksys::act::ai::Action) public: explicit SandwormBlownOff(const InitArg& arg); ~SandwormBlownOff() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mLimitDamage_s{}; // static_param at offset 0x28 const float* mSandOffsetSpeed_s{}; // static_param at offset 0x30 const float* mTargetSandOffset_s{}; // static_param at offset 0x38 const float* mTimer_s{}; // static_param at offset 0x40 sead::SafeString mASName_s{}; // static_param at offset 0x50 sead::SafeString mDamageASName_s{}; // static_param at offset 0x60 sead::SafeString mSmallDamageASName_s{}; // static_param at offset 0x70 sead::SafeString mDamageRigidName_s{}; }; } // namespace uking::action