#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SandwormDamageJumpReaction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SandwormDamageJumpReaction, ksys::act::ai::Action) public: explicit SandwormDamageJumpReaction(const InitArg& arg); ~SandwormDamageJumpReaction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mTargetSandOffset_s{}; // static_param at offset 0x28 const float* mSandOffsetSpeed_s{}; // static_param at offset 0x30 const float* mJumpHeight_s{}; // static_param at offset 0x38 const float* mReduceGravityRate_s{}; // static_param at offset 0x40 const float* mReduceRotRate_s{}; // static_param at offset 0x48 const bool* mWaitASFinish_s{}; // static_param at offset 0x50 const bool* mWaitSandOffset_s{}; // static_param at offset 0x58 sead::SafeString mASName_s{}; }; } // namespace uking::action