#pragma once #include "Game/AI/Action/actionJumpTackle.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SandwormJumpTackle : public JumpTackle { SEAD_RTTI_OVERRIDE(SandwormJumpTackle, JumpTackle) public: explicit SandwormJumpTackle(const InitArg& arg); ~SandwormJumpTackle() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x98 const float* mPosReduceRate_s{}; // static_param at offset 0xa0 const float* mGravityScale_s{}; // static_param at offset 0xa8 sead::SafeString mAtkColName_s{}; // dynamic_param at offset 0xb8 ksys::act::BaseProcLink* mTargetActor_d{}; }; } // namespace uking::action