#include "Game/AI/Action/actionSandwormMove.h" namespace uking::action { SandwormMove::SandwormMove(const InitArg& arg) : MoveWithAS(arg) {} SandwormMove::~SandwormMove() = default; bool SandwormMove::init_(sead::Heap* heap) { return MoveWithAS::init_(heap); } void SandwormMove::enter_(ksys::act::ai::InlineParamPack* params) { MoveWithAS::enter_(params); } void SandwormMove::leave_() { MoveWithAS::leave_(); } void SandwormMove::loadParams_() { MoveWithAS::loadParams_(); getStaticParam(&mTargetSandOffset_s, "TargetSandOffset"); getStaticParam(&mSandOffsetSpeed_s, "SandOffsetSpeed"); getStaticParam(&mVibrateStopCheck_s, "VibrateStopCheck"); getStaticParam(&mVibrateCheckFrame_s, "VibrateCheckFrame"); getStaticParam(&mVibrateMemoryStep_s, "VibrateMemoryStep"); getStaticParam(&mIsCheckAnmSeqCancel_s, "IsCheckAnmSeqCancel"); getAITreeVariable(&mRefPosVibrateChecker_a, "RefPosVibrateChecker"); } void SandwormMove::calc_() { MoveWithAS::calc_(); } } // namespace uking::action