#pragma once #include "Game/AI/Action/actionMoveWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SandwormMove : public MoveWithAS { SEAD_RTTI_OVERRIDE(SandwormMove, MoveWithAS) public: explicit SandwormMove(const InitArg& arg); ~SandwormMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xf0 const float* mTargetSandOffset_s{}; // static_param at offset 0xf8 const float* mSandOffsetSpeed_s{}; // static_param at offset 0x100 const float* mVibrateStopCheck_s{}; // static_param at offset 0x108 const float* mVibrateCheckFrame_s{}; // static_param at offset 0x110 const float* mVibrateMemoryStep_s{}; // static_param at offset 0x118 const bool* mIsCheckAnmSeqCancel_s{}; // aitree_variable at offset 0x120 void* mRefPosVibrateChecker_a{}; }; } // namespace uking::action