#pragma once #include "Game/AI/Action/actionAtkTackleMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SandwormTackleMove : public AtkTackleMove { SEAD_RTTI_OVERRIDE(SandwormTackleMove, AtkTackleMove) public: explicit SandwormTackleMove(const InitArg& arg); ~SandwormTackleMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xc0 const float* mTargetSandOffset_s{}; // static_param at offset 0xc8 const float* mSandOffsetSpeed_s{}; // static_param at offset 0xd0 const float* mEatRadius_s{}; // static_param at offset 0xd8 sead::SafeString mEatNode_s{}; // static_param at offset 0xe8 const sead::Vector3f* mEatOffset_s{}; }; } // namespace uking::action