#include "Game/AI/Action/actionSceneSoundCtrlAction.h" namespace uking::action { SceneSoundCtrlAction::SceneSoundCtrlAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} SceneSoundCtrlAction::~SceneSoundCtrlAction() = default; bool SceneSoundCtrlAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SceneSoundCtrlAction::loadParams_() { getDynamicParam(&mBgmCtrlType_d, "BgmCtrlType"); getDynamicParam(&mSeCtrlType_d, "SeCtrlType"); } } // namespace uking::action