#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SceneSoundKillDuckingAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SceneSoundKillDuckingAction, ksys::act::ai::Action) public: explicit SceneSoundKillDuckingAction(const InitArg& arg); ~SceneSoundKillDuckingAction() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 sead::SafeString mDuckerType_d{}; }; } // namespace uking::action