#include "Game/AI/Action/actionSceneSoundSetEndProcAction.h" namespace uking::action { SceneSoundSetEndProcAction::SceneSoundSetEndProcAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} SceneSoundSetEndProcAction::~SceneSoundSetEndProcAction() = default; bool SceneSoundSetEndProcAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SceneSoundSetEndProcAction::loadParams_() { getDynamicParam(&mCtrlType_d, "CtrlType"); } } // namespace uking::action