#include "Game/AI/Action/actionSceneSoundSetStartProcAction.h" namespace uking::action { SceneSoundSetStartProcAction::SceneSoundSetStartProcAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} SceneSoundSetStartProcAction::~SceneSoundSetStartProcAction() = default; bool SceneSoundSetStartProcAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SceneSoundSetStartProcAction::loadParams_() { getDynamicParam(&mBgmCtrlType_d, "BgmCtrlType"); getDynamicParam(&mSeCtrlType_d, "SeCtrlType"); } } // namespace uking::action