#pragma once #include "Game/AI/Action/actionActionWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Search : public ActionWithAS { SEAD_RTTI_OVERRIDE(Search, ActionWithAS) public: explicit Search(const InitArg& arg); ~Search() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 const float* mNoChangeTime_s{}; }; } // namespace uking::action