#include "Game/AI/Action/actionSellPictureBookUIDemo.h" namespace uking::action { SellPictureBookUIDemo::SellPictureBookUIDemo(const InitArg& arg) : ksys::act::ai::Action(arg) {} SellPictureBookUIDemo::~SellPictureBookUIDemo() = default; bool SellPictureBookUIDemo::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SellPictureBookUIDemo::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SellPictureBookUIDemo::leave_() { ksys::act::ai::Action::leave_(); } void SellPictureBookUIDemo::loadParams_() { getDynamicParam(&mSellPicturePack_d, "SellPicturePack"); } void SellPictureBookUIDemo::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action