#include "Game/AI/Action/actionSendMessage.h" namespace uking::action { SendMessage::SendMessage(const InitArg& arg) : ksys::act::ai::Action(arg) {} SendMessage::~SendMessage() = default; bool SendMessage::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SendMessage::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); if (*mSendTiming_s == 0) doSendMessage(); mFlags.set(Flag::Changeable); setFinished(); } void SendMessage::leave_() { ksys::act::ai::Action::leave_(); if (*mSendTiming_s == 1) doSendMessage(); } void SendMessage::loadParams_() { getStaticParam(&mSendTiming_s, "SendTiming"); } void SendMessage::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action