#include "Game/AI/Action/actionSendMessage4YunBoCannon.h" namespace uking::action { SendMessage4YunBoCannon::SendMessage4YunBoCannon(const InitArg& arg) : SendMessage(arg) {} SendMessage4YunBoCannon::~SendMessage4YunBoCannon() = default; bool SendMessage4YunBoCannon::init_(sead::Heap* heap) { return SendMessage::init_(heap); } void SendMessage4YunBoCannon::enter_(ksys::act::ai::InlineParamPack* params) { SendMessage::enter_(params); } void SendMessage4YunBoCannon::leave_() { SendMessage::leave_(); } void SendMessage4YunBoCannon::loadParams_() { SendMessage::loadParams_(); getStaticParam(&mMsgType_s, "MsgType"); } void SendMessage4YunBoCannon::calc_() { SendMessage::calc_(); } } // namespace uking::action