#include "Game/AI/Action/actionSendMessageBroadCast.h" namespace uking::action { SendMessageBroadCast::SendMessageBroadCast(const InitArg& arg) : SendMessage(arg) {} SendMessageBroadCast::~SendMessageBroadCast() = default; bool SendMessageBroadCast::init_(sead::Heap* heap) { return SendMessage::init_(heap); } void SendMessageBroadCast::enter_(ksys::act::ai::InlineParamPack* params) { SendMessage::enter_(params); } void SendMessageBroadCast::leave_() { SendMessage::leave_(); } void SendMessageBroadCast::loadParams_() { SendMessage::loadParams_(); getStaticParam(&mMsgType_s, "MsgType"); } void SendMessageBroadCast::calc_() { SendMessage::calc_(); } } // namespace uking::action