#include "Game/AI/Action/actionSendMessageToTargetActor.h" namespace uking::action { SendMessageToTargetActor::SendMessageToTargetActor(const InitArg& arg) : SendMessage(arg) {} SendMessageToTargetActor::~SendMessageToTargetActor() = default; bool SendMessageToTargetActor::init_(sead::Heap* heap) { return SendMessage::init_(heap); } void SendMessageToTargetActor::enter_(ksys::act::ai::InlineParamPack* params) { SendMessage::enter_(params); } void SendMessageToTargetActor::leave_() { SendMessage::leave_(); } void SendMessageToTargetActor::loadParams_() { SendMessage::loadParams_(); getDynamicParam(&mTargetActor_d, "TargetActor"); } void SendMessageToTargetActor::calc_() { SendMessage::calc_(); } } // namespace uking::action