#include "Game/AI/Action/actionSendPlayerNoticeMessage.h" namespace uking::action { SendPlayerNoticeMessage::SendPlayerNoticeMessage(const InitArg& arg) : SendPlayerNoticeMessageBase(arg) {} SendPlayerNoticeMessage::~SendPlayerNoticeMessage() = default; bool SendPlayerNoticeMessage::init_(sead::Heap* heap) { return SendPlayerNoticeMessageBase::init_(heap); } void SendPlayerNoticeMessage::enter_(ksys::act::ai::InlineParamPack* params) { SendPlayerNoticeMessageBase::enter_(params); } void SendPlayerNoticeMessage::leave_() { SendPlayerNoticeMessageBase::leave_(); } void SendPlayerNoticeMessage::loadParams_() { SendPlayerNoticeMessageBase::loadParams_(); } void SendPlayerNoticeMessage::calc_() { SendPlayerNoticeMessageBase::calc_(); } } // namespace uking::action