#include "Game/AI/Action/actionSendPlayerNoticeMessageBase.h" namespace uking::action { SendPlayerNoticeMessageBase::SendPlayerNoticeMessageBase(const InitArg& arg) : OnetimeStopASPlay(arg) {} SendPlayerNoticeMessageBase::~SendPlayerNoticeMessageBase() = default; bool SendPlayerNoticeMessageBase::init_(sead::Heap* heap) { return OnetimeStopASPlay::init_(heap); } void SendPlayerNoticeMessageBase::enter_(ksys::act::ai::InlineParamPack* params) { OnetimeStopASPlay::enter_(params); } void SendPlayerNoticeMessageBase::leave_() { OnetimeStopASPlay::leave_(); } void SendPlayerNoticeMessageBase::loadParams_() { OnetimeStopASPlay::loadParams_(); getStaticParam(&mTargetActorName_s, "TargetActorName"); } void SendPlayerNoticeMessageBase::calc_() { OnetimeStopASPlay::calc_(); } } // namespace uking::action