#include "Game/AI/Action/actionSetChemicalWeaponPower.h" namespace uking::action { SetChemicalWeaponPower::SetChemicalWeaponPower(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetChemicalWeaponPower::~SetChemicalWeaponPower() = default; bool SetChemicalWeaponPower::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetChemicalWeaponPower::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SetChemicalWeaponPower::leave_() { ksys::act::ai::Action::leave_(); } void SetChemicalWeaponPower::loadParams_() {} void SetChemicalWeaponPower::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action