#include "Game/AI/Action/actionSetCookItemInDemo.h" #include "Game/Cooking/cookManager.h" #include "Game/UI/uiPauseMenuDataMgr.h" namespace uking::action { SetCookItemInDemo::SetCookItemInDemo(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetCookItemInDemo::~SetCookItemInDemo() = default; bool SetCookItemInDemo::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } bool SetCookItemInDemo::oneShot_() { CookItem cook_item{}; CookingMgr::BoostArg boost_arg{}; s32 adjusted_set_num = sead::Mathi::clampMin(*mSetNum_d, 1); bool result = CookingMgr::instance()->cookWithItems(mPorchItemName01_d, mPorchItemName02_d, mPorchItemName03_d, mPorchItemName04_d, mPorchItemName05_d, cook_item, boost_arg); if (!ui::PauseMenuDataMgr::instance() || !result) return false; for (int i = 0; i < adjusted_set_num; i++) { ui::PauseMenuDataMgr::instance()->cookItemGet(cook_item); } return true; } void SetCookItemInDemo::loadParams_() { getDynamicParam(&mSetNum_d, "SetNum"); getDynamicParam(&mPorchItemName01_d, "PorchItemName01"); getDynamicParam(&mPorchItemName02_d, "PorchItemName02"); getDynamicParam(&mPorchItemName03_d, "PorchItemName03"); getDynamicParam(&mPorchItemName04_d, "PorchItemName04"); getDynamicParam(&mPorchItemName05_d, "PorchItemName05"); } } // namespace uking::action