#include "Game/AI/Action/actionSetCurrentDungeonClearFlag.h" namespace uking::action { SetCurrentDungeonClearFlag::SetCurrentDungeonClearFlag(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetCurrentDungeonClearFlag::~SetCurrentDungeonClearFlag() = default; bool SetCurrentDungeonClearFlag::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetCurrentDungeonClearFlag::loadParams_() {} } // namespace uking::action