#include "Game/AI/Action/actionSetDispHeartGauge.h" namespace uking::action { SetDispHeartGauge::SetDispHeartGauge(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetDispHeartGauge::~SetDispHeartGauge() = default; bool SetDispHeartGauge::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetDispHeartGauge::loadParams_() { getDynamicParam(&mIsDisplay_d, "IsDisplay"); getDynamicParam(&mIsDisplayEx_d, "IsDisplayEx"); getDynamicParam(&mIsGetDemo_d, "IsGetDemo"); } } // namespace uking::action