#include "Game/AI/Action/actionSetDispStaminaGauge.h" namespace uking::action { SetDispStaminaGauge::SetDispStaminaGauge(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetDispStaminaGauge::~SetDispStaminaGauge() = default; bool SetDispStaminaGauge::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetDispStaminaGauge::loadParams_() { getDynamicParam(&mIsDisplay_d, "IsDisplay"); getDynamicParam(&mIsDisplayEx_d, "IsDisplayEx"); } } // namespace uking::action