#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SetDispStaminaGauge : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SetDispStaminaGauge, ksys::act::ai::Action) public: explicit SetDispStaminaGauge(const InitArg& arg); ~SetDispStaminaGauge() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 bool* mIsDisplay_d{}; // dynamic_param at offset 0x28 bool* mIsDisplayEx_d{}; }; } // namespace uking::action