#include "Game/AI/Action/actionSetEnableRayHit.h" namespace uking::action { SetEnableRayHit::SetEnableRayHit(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetEnableRayHit::~SetEnableRayHit() = default; bool SetEnableRayHit::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetEnableRayHit::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SetEnableRayHit::leave_() { ksys::act::ai::Action::leave_(); } void SetEnableRayHit::loadParams_() {} void SetEnableRayHit::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action