#include "Game/AI/Action/actionSetEnableWaterHit.h" namespace uking::action { SetEnableWaterHit::SetEnableWaterHit(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetEnableWaterHit::~SetEnableWaterHit() = default; bool SetEnableWaterHit::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetEnableWaterHit::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SetEnableWaterHit::leave_() { ksys::act::ai::Action::leave_(); } void SetEnableWaterHit::loadParams_() { getStaticParam(&mWaterHit_s, "WaterHit"); } void SetEnableWaterHit::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action