#include "Game/AI/Action/actionSetExtraEnergyOfPlayer.h" namespace uking::action { SetExtraEnergyOfPlayer::SetExtraEnergyOfPlayer(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetExtraEnergyOfPlayer::~SetExtraEnergyOfPlayer() = default; bool SetExtraEnergyOfPlayer::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetExtraEnergyOfPlayer::loadParams_() { getDynamicParam(&mValue_d, "Value"); getDynamicParam(&mProcessingMode_d, "ProcessingMode"); } } // namespace uking::action