#include "Game/AI/Action/actionSetExtraLifeOfPlayer.h" namespace uking::action { SetExtraLifeOfPlayer::SetExtraLifeOfPlayer(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetExtraLifeOfPlayer::~SetExtraLifeOfPlayer() = default; bool SetExtraLifeOfPlayer::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetExtraLifeOfPlayer::loadParams_() { getDynamicParam(&mValue_d, "Value"); getDynamicParam(&mProcessingMode_d, "ProcessingMode"); } } // namespace uking::action