#pragma once #include "Game/AI/Action/actionSetGetFlagBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SetGetFlag : public SetGetFlagBase { SEAD_RTTI_OVERRIDE(SetGetFlag, SetGetFlagBase) public: explicit SetGetFlag(const InitArg& arg); ~SetGetFlag() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: }; } // namespace uking::action