#include "Game/AI/Action/actionSetGetFlagBase.h" namespace uking::action { SetGetFlagBase::SetGetFlagBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetGetFlagBase::~SetGetFlagBase() = default; bool SetGetFlagBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetGetFlagBase::loadParams_() {} } // namespace uking::action