#include "Game/AI/Action/actionSetHorseFamiliarityPassedFlag.h" namespace uking::action { SetHorseFamiliarityPassedFlag::SetHorseFamiliarityPassedFlag(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetHorseFamiliarityPassedFlag::~SetHorseFamiliarityPassedFlag() = default; bool SetHorseFamiliarityPassedFlag::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetHorseFamiliarityPassedFlag::loadParams_() {} } // namespace uking::action