#include "Game/AI/Action/actionSetLinkTagBasic.h" #include "KingSystem/ActorSystem/actActor.h" namespace uking::action { SetLinkTagBasic::SetLinkTagBasic(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetLinkTagBasic::~SetLinkTagBasic() = default; bool SetLinkTagBasic::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetLinkTagBasic::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); if (*mIsOn_s) mActor->emitBasicSigOn(); else mActor->emitBasicSigOff(); setFinished(); } void SetLinkTagBasic::leave_() { ksys::act::ai::Action::leave_(); } void SetLinkTagBasic::loadParams_() { getStaticParam(&mIsOn_s, "IsOn"); } void SetLinkTagBasic::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action