#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SetMaterialVisible : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SetMaterialVisible, ksys::act::ai::Action) public: explicit SetMaterialVisible(const InitArg& arg); ~SetMaterialVisible() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // static_param at offset 0x20 const bool* mIsVisible_s{}; // dynamic_param at offset 0x28 sead::SafeString mMaterialName_d{}; }; } // namespace uking::action