#include "Game/AI/Action/actionSetOpenState.h" namespace uking::action { SetOpenState::SetOpenState(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetOpenState::~SetOpenState() = default; bool SetOpenState::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetOpenState::loadParams_() { getAITreeVariable(&mIsOpenTreasureBox_a, "IsOpenTreasureBox"); } } // namespace uking::action