#include "Game/AI/Action/actionSetOwnedHorseAS.h" namespace uking::action { SetOwnedHorseAS::SetOwnedHorseAS(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetOwnedHorseAS::~SetOwnedHorseAS() = default; bool SetOwnedHorseAS::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetOwnedHorseAS::loadParams_() { getDynamicParam(&mASName_d, "ASName"); } } // namespace uking::action