#include "Game/AI/Action/actionSetPlayerDrawingSword.h" namespace uking::action { SetPlayerDrawingSword::SetPlayerDrawingSword(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetPlayerDrawingSword::~SetPlayerDrawingSword() = default; bool SetPlayerDrawingSword::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetPlayerDrawingSword::loadParams_() {} } // namespace uking::action