#include "Game/AI/Action/actionSetRequestAttention.h" namespace uking::action { SetRequestAttention::SetRequestAttention(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetRequestAttention::~SetRequestAttention() = default; bool SetRequestAttention::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetRequestAttention::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SetRequestAttention::leave_() { ksys::act::ai::Action::leave_(); } void SetRequestAttention::loadParams_() { getStaticParam(&mIsOn_s, "IsOn"); getStaticParam(&mIsAll_s, "IsAll"); getStaticParam(&mAttName_s, "AttName"); } void SetRequestAttention::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action