#include "Game/AI/Action/actionSetRetryDataAction.h" namespace uking::action { SetRetryDataAction::SetRetryDataAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetRetryDataAction::~SetRetryDataAction() = default; bool SetRetryDataAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetRetryDataAction::loadParams_() {} } // namespace uking::action