#include "Game/AI/Action/actionSetTreasureBoxOpenAndClose.h" namespace uking::action { SetTreasureBoxOpenAndClose::SetTreasureBoxOpenAndClose(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetTreasureBoxOpenAndClose::~SetTreasureBoxOpenAndClose() = default; bool SetTreasureBoxOpenAndClose::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetTreasureBoxOpenAndClose::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SetTreasureBoxOpenAndClose::leave_() { ksys::act::ai::Action::leave_(); } void SetTreasureBoxOpenAndClose::loadParams_() { getDynamicParam(&mIsSetOpen_d, "IsSetOpen"); getAITreeVariable(&mIsOpenTreasureBox_a, "IsOpenTreasureBox"); } void SetTreasureBoxOpenAndClose::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action