#include "Game/AI/Action/actionSetWanderPathIndex.h" namespace uking::action { SetWanderPathIndex::SetWanderPathIndex(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetWanderPathIndex::~SetWanderPathIndex() = default; bool SetWanderPathIndex::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetWanderPathIndex::loadParams_() {} } // namespace uking::action