#include "Game/AI/Action/actionSetupGetDemoModeNumUi.h" namespace uking::action { SetupGetDemoModeNumUi::SetupGetDemoModeNumUi(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetupGetDemoModeNumUi::~SetupGetDemoModeNumUi() = default; bool SetupGetDemoModeNumUi::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetupGetDemoModeNumUi::loadParams_() { getDynamicParam(&mNumUiType_d, "NumUiType"); getDynamicParam(&mAddNum_d, "AddNum"); } } // namespace uking::action