#include "Game/AI/Action/actionShelterFromRain.h" namespace uking::action { ShelterFromRain::ShelterFromRain(const InitArg& arg) : AreaTagAction(arg) {} ShelterFromRain::~ShelterFromRain() = default; bool ShelterFromRain::init_(sead::Heap* heap) { return AreaTagAction::init_(heap); } void ShelterFromRain::enter_(ksys::act::ai::InlineParamPack* params) { AreaTagAction::enter_(params); } void ShelterFromRain::leave_() { AreaTagAction::leave_(); } void ShelterFromRain::loadParams_() { getMapUnitParam(&mShelterFromRainTagType_m, "ShelterFromRainTagType"); } void ShelterFromRain::calc_() { AreaTagAction::calc_(); } } // namespace uking::action