#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Shock : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(Shock, ksys::act::ai::Action) public: explicit Shock(const InitArg& arg); ~Shock() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mKnockBackTime_s{}; // static_param at offset 0x28 const int* mWeaponIdx_s{}; // static_param at offset 0x30 const float* mHitImpactForce_s{}; // static_param at offset 0x38 const float* mVelReduce_s{}; // static_param at offset 0x40 const float* mWeaponDropSpeedXZ_s{}; // static_param at offset 0x48 const float* mWeaponDropSpeedY_s{}; // static_param at offset 0x50 const int* mASSlot_s{}; // static_param at offset 0x58 sead::SafeString mASName_s{}; }; } // namespace uking::action