#include "Game/AI/Action/actionShockDynamicWeapon.h" namespace uking::action { ShockDynamicWeapon::ShockDynamicWeapon(const InitArg& arg) : Shock(arg) {} ShockDynamicWeapon::~ShockDynamicWeapon() = default; void ShockDynamicWeapon::enter_(ksys::act::ai::InlineParamPack* params) { Shock::enter_(params); } void ShockDynamicWeapon::leave_() { Shock::leave_(); } void ShockDynamicWeapon::loadParams_() { Shock::loadParams_(); getDynamicParam(&mDropWeapon_d, "DropWeapon"); getDynamicParam(&mDropDir_d, "DropDir"); } void ShockDynamicWeapon::calc_() { Shock::calc_(); } } // namespace uking::action