#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ShockWave : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ShockWave, ksys::act::ai::Action) public: explicit ShockWave(const InitArg& arg); ~ShockWave() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // map_unit_param at offset 0x20 const int* mAttackPower_m{}; // map_unit_param at offset 0x28 const int* mAttackAttr_m{}; // map_unit_param at offset 0x30 const int* mAtMinDamage_m{}; // map_unit_param at offset 0x38 const float* mScaleTime_m{}; // map_unit_param at offset 0x40 const bool* mIsReuseActor_m{}; }; } // namespace uking::action